Sunday, 22 May 2016

Nothing Beats Kustom #16

Greetings once again D'Orkz
For a while now (nearly 2 years), I've been tinkering with ideas on looting up the Imperial Knight that I had won as a prize at the Dork Wars Team Tourney back in 2014. During that time I had put aside a few 'spare' bitz to work into the project that I kept telling myself I would get to. Also being inspired by the countless Knights being looted and shared online for all to see, I kept telling myself... I'm gonna get to it, no worries. Well time did indeed pass, and like so many of us in the hobby we see projects getting sidelined and after a while model kits start a collection of their own by way of a quarter inch of dust due to our skills being focused elsewhere in the hobby.

Then the Renegade Knight rules were released and by Gork n Mork did I like what I saw. Reading over these renegades got the ol' mek in me going once again with purpose and also 'sadly' saw my current project set aside. Its a vicious cycle I tell ya... seriously! I dug into the collection of unbuilt kits and there it was... my Imperial Knight. The goal set forth was to build and paint it up ready for tabletop play ASAP. So I opened up the box, grabbed my clippers and began the long overdue construction of what would become the newest addition to Waaagh! Skarshaks arsenal. Naturally work gets in the way of hobby time and responsibility's take us elsewhere in our lives... yet work progressed in between what was a busy schedule as of late and before I knew it the Knight was taking shape. I say it was over the span of 2 weeks I got this 'Renegade' built and painted up.

Happy with the project, another question popped into my head... Where's the camera?! LOL

Close to Two years in my collection, it can finally take its place in the Waaagh to come!
I present to you...

Da 'Renegade' GorkaKnight

As you can see, this renegade has an almost streamlined look to it. Looted up enough to get it into the fight in propah Ork fashion. This is intentional so I can actually add more 'Skrap' to it over time. Trophy's from those it takes out and additional gubbinz da mekz are inclined to add to it. Yet as this Renegade sits right now, its a propah beasty that'll do Gork n Mork proud. This knight kit is from its original release, so no extra sprue full of gubbinz to loot up, but like that's eve stopped us orkz before. The missile pod up top is Imperial Guard in origin and fits the bill nicely for this project. It's left arm is a Klaw of Gork (or Mork) from the Naut kit (Thanks ebay), and the Gatling cannon mounted alongside the Big Dakka I got in a trade with my friend Kyle (Boss GearGutz). Throw in some Stompa, Trukk, Battlewagon, Deff Dread, & Naut Bitz plus a little plasticard for good measure, and we gotz a good Krump'n GorkaKnight for Boss Skarshak to play wif! Hur hur hur. 

Standing alongside Morkanaut 'Hack'

Buddied up with Da Meka Dread

For those wondering this 'Renegade' will be packing, i'm gonna start with this build and see how that works out on the tabletop.
'Renegade' Knight (Base cost: 325pts)
Melta Gun (+5pts)
Avenger Gatling Cannon (+50pts)
Ironstorm Missile Pod (+30pts)
Fist of Gork (or Mork) (Counts as the Reaper Chainsword)
Total Cost: 410pts

Yep, it'll be played as an Imperial Knight, thanks to Renegades following the same Ally shenanigans as the Chaos Space Marines!
Allies of Convenience... thank you very much!

The GorkaKnight will also be playing the role of a couple other options we Orkz have access to. The first being that of the Gorkanaut, and second being the Mega Dread. I'm going to build up lists using all the units the GorkaKnight is going to stand in for so I can see how each play in turn and to also expand on the options Waaagh! Skarshak has to tinker with! Either way I look forward to the carnage this new beasty will cause. Muahahahahaha

I gotta put a Big THANK YOU to all those out there who have looted up Knights of their own. Each one has been a truly inspiring piece of work, proving over and over again that with us Orkz... Nothing Beats Kustom! Hats off to ya Boyz!

Now as I said earlier, I was gonna add some gubbinz to the GorkaKnight over time.
Well after the above pics were taken, I whipped up the shield from the Knight kit to show that
Da Mek Shop is where the GorkaKnight calls home!

With that my friends, I leave you to your own Kustom work.
Kirk M. aka Skarshak

Thursday, 19 May 2016

Da Road Warriors

Well met Waaagh-o-Holics!
This time around I share with you Da Road Warriors. This is the army I’ve probably played the longest during my time collecting the Orkz. The first of its many forms being played way back just before we all said goodbye to 5th edition 40k… man, those were the days! Yet even today I still continue to have a lot of fun playing this army, as it contains a good mix from the Ork codex which has proven to work very well together over the years.

Below I give you the break down of Da Road Warriors at 2000pts, which was built using the Ork Horde Detachment from the current Ork Codex. Using this detachment allows me to roll out with 3 HQ's, which maintains the original feel of the army from when I first started playing it. Also i'm not worried at all about losing 'Objective Secured' as it has rarely been an issue for me ever since that particular mechanic was introduced. Besides, I've always liked sticking to one's codex when it comes to list building.
Lets have a look at the army.

Waaaagh! Skarshak - Da Road Warriors - 2000pts
Ork Horde Detachment - Codex Orks

HQ 1 - Boss Numbskull (Just don't call him that to his face)
Warboss w/ Bosspole, Cybork Body, Power Klaw, Warbike & Lucky Stikk
--- Join’s Da Rumblas (Below)

HQ 2 - Mek Boss Tinkersnik (Good ol' Snik)
Big Mek w/ Bosspole, Kill Saw, Kustom Force Field & Gazbag’s Blitzbike
--- Joins Da Rumblas (Below)

HQ 3 - Herr Doktor
Painboy w/ Grot Orderly x1 & Warbike
--- Joins Da Rumblas (Below)

Elite 1 - Da Rumblas (Nob Bikers)
Nobz x5 w/ Big Choppa x3, Bosspole, Power Klaw x2, Waaagh Banner, & Warbikes x5

Elites 2 & 3 - Da Krump’n Krew (Manz Missiles)
Mega Nobz x4, in a Trukk w/ Reinforced Ram

Troops 1, 2, & 3 - Da Trukk Boyz
11 Slugga & Choppa Boyz & 1 Nob w/ Bosspole, Power Klaw, & Shoota, in a Trukk w/ Reinforced Ram

Fast 1 - Da Skramblas (Biker Boyz)
8 Warbikers and 1 Nob Warbiker w/ Bosspole & Power Klaw

Fast 2 - Da Koptas
Deffkoptas x5 w/ Twin-Linked Rokkit Launchas x5

Fast 3 - Da Buggy’s
Warbuggy’s x5 w/ Twin-Linked Rokkits Launchas x5

Model Count: 76
Total Points: 1998 (close enough)

It’s a fast/mobile list that can cover the field thoroughly. From long range to right up in your face Krump‘n, this list has shown it can do it all. It’s a build that likes to come at you from all sides. With the Manz Missiles & Trukk Boyz rolling up on their targets, the Rumblas & Bikers flanking the Trukks, and the Deffkoptas & Warbuggy’s Outflanking from reserves... it's able to present multiple threats simultaneously that the opponent is going to have to face very quickly.

One thing I noticed quickly is that this build excels at Maelstrom games thanks to its diversity and ability to maneuver across the field effectively. Relic games are hilarious thanks to the army's ability to swarm the Relic and create multiple layers of defence ensuring the Relic is secured at the end of the game. Purge the Alien is where this army likes to give up many kill points to my opponents and I've had to work extra hard to gain the kill points needed for victory or simply break even.
Every army build always has a scenario it doesn't like. LOL

By using the table to the army’s advantage (when able) and focusing on playing the scenario… not the opponent, Da Road Warriors have gone toe to toe with the best of em over the years and will continue to do so hopefully for some time to come!
Playing Da Road Warriors has also been hilariously brutal, both when dishing out the hurt or when being on the receiving end of my opponents wrath. We all know when the Boyz are able to go off, they hit like a Mack Truck, but when they don’t… we learn what the meaning of Ramshackle truly is! It’s one of the reasons why I like playing the Orkz so much.

Naturally this is just one of the countless ways we Orkz can go to war. Zhadsnark for example can easily take this list in a whole new direction, but I'm sticking with the codex here! We all have our play styles and its always best to play with what we find the most enjoyable with our respective army’s. We wouldn’t be throwing dice at each other if we didn’t!

Special thanks goes out to my friend Mikey who way back in the day dubbed this army 'Da Road Warriors' during a match against his Tyranids. I remember that game being a good ol' slobber knocker.

Enjoy greenskins and we'll catch ya soon.